Thursday, December 11, 2014

New Page!

I've moved my site. You can now find me at

vladk3d.com

This is a more convenient and customizable option for me, and will allow for a more organized and content diversified page. Please drop by!

Tuesday, September 24, 2013

ZBus Base Progress



Finishing up modeling the base. UVs and textures next.

Thursday, April 4, 2013

Cake




Really quick and simple cake model and rig for an animation project.

Sunday, March 24, 2013




Can't believe how much better this looks with the ground texture.

Saturday, February 23, 2013

Cerebus Progress


Finishing up the last bits of the street. After this I will texture the ground and far builds, then model and add a few market stalls.

I feel like every week I work on a new section my texturing skills improve, and I feel like I need to go back and fix stuff from the month before.

Keep needing to resist the urge to make little tweaks to the geo here and there because going back and retexturing/reUVing would take too long. Maybe I'll do some really small stuff that won't effect the UVs too much after I'm done texturing the whole thing. We'll see. I'd like to.

Sunday, November 11, 2012

Sketch



Just a quick Wacom sketch to try and stay loose.

Cerebus Progress

Finishing up the geo on the scene. I was hired full time and haven't had as much time to work on this, but it's still coming along. Here's some quick renders and a UV snapshot.





Monday, October 15, 2012

Market and Booth


Finished off the spec and bump mapping on the market booth and blocked in another section of the market square.

Wednesday, October 10, 2012

Market Stall WIP




Still have to do the bump and spec for the table, but color is just about done.

Friday, October 5, 2012

Alleyway WIP




Finished off modeling the alleyway for Cerebus. Going to clean the topo, UV and texture next.

Tuesday, October 2, 2012

Texturing WIP


Texturing WIP for the booth concept.

Rough Concept work for Cerebus





Some concept art. The last one goes with the booth I'm currently texturing.

Friday, September 28, 2012

Friday, September 14, 2012

Fixing Older Stuff



Updating my portfolio -- adding bases, fixing a few things here and there, etc.

https://plus.google.com/photos/110403344778653461089/albums/5516619481327907713

Thursday, July 26, 2012

more sketching during breaks


breaks




every once in a while i'll take a break while animating to draw something random

Friday, July 22, 2011

CSU Summer Arts 2011 - Gluttire


Oh, yeah, speaking of Gluttire... completely forgot. Here's the animation I did in my two weeks at CSU Summer Arts. The rig is Morpheus Rig v1.0 from Josh Burton's site. I used Toon Boom for the 2D animation, and Liam Wade was kind enough to write music for this piece!

Animation of the Week #20110722


Trying out Toon Boom for the first time since I did Gluttire at CSU Summer arts. Tried my hands at doing a simple walk in place. It's different with a Wacom, but I actually really like working digitally.

Thursday, June 9, 2011

1866 Winchester





Another project for my ANI 129A Advanced class. Maya 2011, Photoshop.

Zombie Apocalypse Bus












Final project for my ANI 129A Advanced class. Maya 2012, Photoshop.